using System;
using System.Runtime.CompilerServices;
using System.Windows;

namespace Triton.Game
{
	public class GuiTickEventArgs : EventArgs
	{
		[CompilerGenerated]
		private Window window_0;

		public Window Window
		{
			[CompilerGenerated]
			get
			{
				return window_0;
			}
			[CompilerGenerated]
			private set
			{
				window_0 = value;
			}
		}

		internal GuiTickEventArgs(Window window)
		{
			Window = window;
		}
	}
}
